Thursday, October 15, 2009

Vampire Attack 2 Beta 2

The second beta version of Vampire Attack 2 has been posted to the Blazing Games site. I still have a level to complete and a lot of fine tuning to do to the game but there are two weeks before it is going to be released so hopefully the final version will meet my original goals for this game. To be honest, the second episode was created twice since the original map didn't work well with the simple AI that the bats and skeletons have. Sometimes it is far easier to re-design the level than to make the AI better.

Thursday, October 8, 2009

Making One of those Weeks Chapter 35 posted

The arcade based dream sequence that makes up One of those Weeks episode 35 is covered in this weeks posting of Chapter 35 of One of those Weeks. This is the episode where you dream of being in a space ship surrounded by blue screens of death. When you blast them with your laser, they divide into four smaller blue screens. If you blast them until they are small enough, you can destroy them. While the source code was opened up last month, I have had too many other good things to release so the chapter has been delayed quite a while. The open source releases and making of chapters are being used as filler which I will release when nothing more substantial is ready.

It is Thanksgiving this weekend. At least in Canada. While I have plans, I still hope to have enough time to do episode 10 of Dozen Days of Words. If I do finish it, then it will be the game released after part two of Vampire Attack next week. If it is not finished then expect the open source release of One of those Weeks episode 36.

Thursday, October 1, 2009

Vampires attack again

The original Vampire Attack game was released a few years ago for Halloween. When it was released I asked people on the game page to let me know if they would like to see an extended version of the game. While the game was going to be called Vampire Attack Deluxe, the new version of the game has substantially been re-written so I decided that it really was a new game. I still have work to do on the game, but felt that the game was far enough along that I could release the first episode of the game as a beta. I will be releasing the second episode (probably also a beta) on the 16th and will be releasing the final episode just before Halloween.

Friday, September 25, 2009

Deadly Dungeon now in 3D

Sorry for the delay in posting this. Yesterday the deadly version of Dungeon Romp 3D was posted. This is actually built on top of 1.0.1 of the Dungeon Romp game as during the testing of the game I uncovered a bug that was not reported to me. When you die on a dungeon level that is different from the level that the last marker is on then the level being rendered is different from the level the player is on. While this could have been fixed with a single line of code, the single line fix resulted in the animation of returning to the marker being lost. This was fixed with only a few lines of code where the player is transported to the proper level but at the same x,y coordinates and then the animation effect is applied.

As for what I am going to be releasing next week, I can't really say. I am hoping to have a 3-part Halloween game and hope to have the first part released next week. Depending on how far along in development I get over this weekend, that may not be possible. If development on my Halloween game is not far enough along to release the first part, then I will probably release Making One of those Weeks episode 35.

Thursday, September 17, 2009

Dungeon Romp 3D 1.0

Dungeon Romp 3d is now released. I discovered that the sound problem was a hardware issue. Normally a programmer should assume any problems are a result of their code because it almost always is. While I waisted time trying to figure out a bug that wasn't really a bug, the other 99% of the time it would have been my code so I don't feel too bad. The deadly edition will be released next week, and I will probably release the 3D version of the Christmas edition in December.

Thursday, September 10, 2009

You can't get more open than space but watch out for the BSoDs

It has been quite a while since I last posted. I meant to post last week when Crystal Skull was released on Blazing Games, but I forgot. If you missed the release, you can get to it through the archive page or by going to http://blazinggames.com/table/dozenDays/words/crystalSkull.php to see the game. I am going to be updating Blazing Games weekly again, using open source releases and articles as filler, though will be releasing my One of those Weeks source/articles at least once a month even if I have better material ready to post. The open source release of episode 35, where you get to fight BSoDs in space, is the release for this week.

Next week I hope to have the final build of Dungeon Romp 3D. A bunch of new features have been added, though the sound effects don't quite seem to be working right. If I can find the problem there, it will be my next release. As I have talked about before, multiple releases of games, adding features with each new release, is something that I plan on doing. If there is a particular game on Blazing Games that you would like to see overhauled, feel free to let me know and I will consider it.

Thursday, August 6, 2009

Trivia Bomb Sneak Preview

Over the long weekend (in Canada, at least) I managed to finish my Trivia Bomb game so today I posted a sneak preview at http://blazinggames.com/table/dozenDays/words/triviaBomb.php so readers can see the game early. It took me longer to finish this game than I anticipated with a final time of almost 20 hours. I actually like the game so may do additional episodes in the future, possibly adding more features.

In Android news, my entry is in a releasable state though I may add more game play modes before the deadline. I have some really neat ideas fore some of the game modes but finding the time to implement them is the key factor. For my first Android project I think it turned out good but prize winning is unlikely.