Showing posts with label CS5. Show all posts
Showing posts with label CS5. Show all posts

Sunday, May 9, 2010

A breif update

It's Mothers Day today so I am doing my daily update of Blazing Games and writing this right now because I am going to have to start cooking supper for my mother in about an hour. My copy of Adobe CS5 Web Premium came in so I have switched machines and am now updating the site using Dreamweaver CS5 on my main machine instead of having to do the posting on a different machine. While I suppose I could have moved CS3 to my main machine, I was actually considering just getting Flash CS5 and get it on the mac. Adobe still has their stupid OS specific thing so my upgrade is still the Windows version even though my main machine is a Mac. Of course, my Mac is running Windows 7 (and Ubuntu Linux) as well, so going with the upgrade was the wiser choice as the savings from just getting a Mac version of Flash CS5 was very little and CS5 now include Flash Builder which means that code editing should be nicer. Time is slipping away quicker than I thought so I will keep this post short but will give my opinions on CS5 later.

Sunday, April 18, 2010

CS5 is coming

Right now I am using Adobe Creative Suite 3 to aid my development, not bothering to update to CS4 due to the fact that while it had a lot of nice features, I didn't think those features were worth the hefty upgrade price. While I can not say whether it is worth upgrading from CS4 to CS5, It seems like it will be well worth the price to move from CS3 to CS5. While I am slowly going to be migrating from Flash to HTML 5, I still think there is enough life in Flash to make one final upgrade. Getting Dreamweaver, Photoshop, Fireworks, and Illustrator also helps but the biggest addition to the package was Flash Builder 4 (formerly Flex Builder) and its integration with Flash CS5.

As I have said in the past, I think that Flash will slowly fade away as HTML 5 starts to take off. Still, there is a lot that you can do in Flash that you will not be able to easily do using HTML 5. Until the still dominant browser is HTML 5 friendly, which IE8 is not, Flash is still important. Even after this point, Flash will still be a good prototyping tool. Especially when you consider ActionScript and JavaScript are both based on ECMAScript.

Adobe, obviously, will not just stand by and let Flash die. The question is what will they do to salvage it? Some suggest turning it into a tool for creating Canvas or SVG code. Others think that new compelling features will be added that the various HTML 5 additions simply can't support. AIR is certainly a factor. While I haven't created any AIR applications yet, that could possibly change. The key question for me, however, is does the added features of a proprietary platform out-weight  the open standards enough to warrant its use? HTML 5 is a balancer, but more weight on the Flash side could tip the scale. It seems we are still living in interesting times.