Saturday, January 31, 2009
Alphabet Points 1.0.1
The bugs that I found after posting Alphabet Points bothered me a bit too much so I spent about half an hour or so finding and fixing them and have posted the 1.0.1 version of Alphabet Points. If anybody else noticed the bugs, they never bothered to email me a bug report.
Thursday, January 29, 2009
Aphabet Points released
The finished version of Alphabet Points has been released on Blazing Games. While testing the site today, I did notice that there was some issues so I may do a 1.1 release to fix those issues. I haven't decided on this yet.
For episode 3 I have decided that I will simply track the hours and once a week post the latest functional build to the site with the work notes up to that point. While I will still be limiting myself to under 24 (preferably under 16) hours, I am hoping that working in smaller chunks when I am in the mood to work on that project will result in higher productivity and better episodes. The games will still technically be created in under a days worth of hours, just that day is broken up into more convenient chunks. No idea yet what that game is going to be, but I will probably start on it this weekend.
For episode 3 I have decided that I will simply track the hours and once a week post the latest functional build to the site with the work notes up to that point. While I will still be limiting myself to under 24 (preferably under 16) hours, I am hoping that working in smaller chunks when I am in the mood to work on that project will result in higher productivity and better episodes. The games will still technically be created in under a days worth of hours, just that day is broken up into more convenient chunks. No idea yet what that game is going to be, but I will probably start on it this weekend.
Friday, January 23, 2009
Making Alphabet Points sneak preview
Making Alphabet Points has been posted. At least the first four pages. The final page will be posted with the final game on Thursday evening (PST). I am finding that I am having problems with the block system that I switched to. While it is easier to attempt to set aside a block of 4 hours then an entire day, the big problem I am still having is getting into the flow of development. With a whole day this is not too much of a problem as a few hours into the work I am getting into the flow of development and able to get a lot done. With shorter blocks, I am finding that my initial productivity is slow and by the time I get to the point where I am getting into the flow, the block of time I have allocated has been used up. I am also running into the problem of things popping up causing me to have to change my schedule, but that was an even worse problem with the single day method.
The question then becomes what the solution to this is. I am not entirely sure. Perhaps I should allow myself to break the work down into smaller blocks which can be spread out even more with the theory being that I would only do the work when I was in the right state of mind to do it and if something does come up then I can stop the partial block and pick it up later. I will decide what I will be doing with episode 3 after I have posted episode 2 Thursday evening.
The question then becomes what the solution to this is. I am not entirely sure. Perhaps I should allow myself to break the work down into smaller blocks which can be spread out even more with the theory being that I would only do the work when I was in the right state of mind to do it and if something does come up then I can stop the partial block and pick it up later. I will decide what I will be doing with episode 3 after I have posted episode 2 Thursday evening.
Thursday, January 22, 2009
Alphabet Points
Something came up on Sunday so I delayed the third work block until today and just finished it. I was going to post it but as it is getting late I will do that tomorrow.
Thursday, January 15, 2009
Knights Tour released
Knights Tour has been posted on Blazing Games. This is an interesting puzzle game in which you have to move a knight over all the squares of a chess board touching each square only once. I have also, since the last time I posted here, finished two blocks of the second installment of Dozen Days of Words. I have not posted the journal or episodes yet, but will probably do so on Sunday when I finish the third block of the episode. I know I should be posting updates to the development on this blog but simply have forgotten. One thing I am thinking of doing to solve this problem is to shift the date that I do the blocks of work to Thursday evening and do the site update (if there is one that week) at the same time I create the block.
Thursday, January 1, 2009
Happy New Year
Just a quick update to let you know that I have finally finished posting the first game of the new year. Of course, I could not resist starting off the year with the first episode of the second season of the Dozen Days Pentalogy, Dozen Days of Words. Even though the year has just started, I am thinking of altering my plans for the year. That would require me finishing Coffee Quest 5 first, so the every other week schedule will continue as planned for a while. I am hoping to prove all of you who are thinking "Yea, like that's likely to happen" wrong, but only time will tell.
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