I said that I would have a walk-through of my classic and modern Adventure games (Ultimate Retro Project episodes 57 and 58) in December, and while I am pushing it a bit, here it is. I am going to go to try to provide hints before providing the solution so if you are stuck, just read as much as you need to to become unstuck.
Enter the house by going north. This places you in the entrance were there are four possible directions to head. Heading north again leads you to the main puzzle of this game. You see, there is a weapon locker that is locked to the west. You don't have a key to the weapon locker. There is a werewolf in the forest so you obviously need to find a key so that you can get a weapon to use against the beast.
Go south and then east. There is a key, but the parrot won't let you have the key. If only there was some way to get the parrot to drop the key. Perhaps feeding the parrot. This parrot likes worms, but how do you get a worm?
Go west, south, and then west to arrive at the orchard. There is only one apple left on the apple trees and the apple is a wormy apple. But how do you get a worm out of the apple? Go east, north, and then west to arrive in the kitchen. There is a knife here. Use the knife to cut the apple. With the worm in hand go east twice and feed the worm to the bird. With the key you can head west, then north to unlock the weapon locker. Inside the weapon locker is a pistol and a bullet. The bullet, however, is not a silver bullet. As everybody knows, you need a silver bullet to kill a werewolf.
Head east to the bedroom where there is a silver bracelet. After getting the bracelet, head west, south, south and then east to the front yard grabbing the butane torch as you pass by it. Grab the clay in the front yard. Make a silver bullet (the clay and bullet make the mold and the bracelet and blowtorch finish the job). As you are now going after the werewolf, make sure you load your gun as you won't have much time when you find it.
To get to the werewolf from the yard (where you got the clay) head south, east, south, west, south, south, west. Shoot the werewolf to win the game.
Showing posts with label Walk through. Show all posts
Showing posts with label Walk through. Show all posts
Wednesday, December 31, 2008
Friday, July 27, 2007
Making One of those Weeks episode 15, part 1
After exploring the forest, you crossed the river and are close to an orchard that contains the hermit's Sun Fruit. For those of you who have not figured out this episode on your own, the solution is presented in the next section though as always I do urge you to try and figure out the solution yourself. In this section we will take a look at our surroundings.

As you can see from the map, the episode is broken into four separate areas which in adventure game tradition we will refer to as rooms. The start room leads to the other three rooms. On the ground in this starting room is a rock. Obviously, you can pick up the rock.
West of the starting room is a room with a big rock in it. This rock is obviously way too big to pick up. On the ground in this room is a stick that can be picked up. It is possible to interact with the big rock. You can try using the stick or the rock on the big rock if you wish. As is often the case in adventure games, when you can interact with an object in the game then that object serves some purpose. Sometimes the object is a red herring (something put into a game just to confuse the player). Other times it is part of an easter egg or inside joke. Most often it is part of the solution to a puzzle in the game.
East of the starting room is a funny looking walnut tree. You can tell that it is a walnut tree by the cluster of walnuts hanging from the topmost branches of the tree. Why would there be so few walnuts on the tree? One would have to assume that someone or something on the island likes walnuts even though they are such a pain to deal with. Could this be the sun fruit that the hermit was talking about? No, as nuts and fruits are different things.
North of the starting location is an orchard of oranges. It appears that this quest will be easier than you thought. Or not! That squirrel must be the beast that the hermit was talking about. It certainly does not like your presence in the orchard.

As you can see from the map, the episode is broken into four separate areas which in adventure game tradition we will refer to as rooms. The start room leads to the other three rooms. On the ground in this starting room is a rock. Obviously, you can pick up the rock.
West of the starting room is a room with a big rock in it. This rock is obviously way too big to pick up. On the ground in this room is a stick that can be picked up. It is possible to interact with the big rock. You can try using the stick or the rock on the big rock if you wish. As is often the case in adventure games, when you can interact with an object in the game then that object serves some purpose. Sometimes the object is a red herring (something put into a game just to confuse the player). Other times it is part of an easter egg or inside joke. Most often it is part of the solution to a puzzle in the game.
East of the starting room is a funny looking walnut tree. You can tell that it is a walnut tree by the cluster of walnuts hanging from the topmost branches of the tree. Why would there be so few walnuts on the tree? One would have to assume that someone or something on the island likes walnuts even though they are such a pain to deal with. Could this be the sun fruit that the hermit was talking about? No, as nuts and fruits are different things.
North of the starting location is an orchard of oranges. It appears that this quest will be easier than you thought. Or not! That squirrel must be the beast that the hermit was talking about. It certainly does not like your presence in the orchard.
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