The 7DFPS 2013 challenge is over. Since the first game-jam that I ever entered was the original 7DFPS, I felt that even though I was only going to be able to put in around 40 hours towards a game that I would still try and get an entry this year. Moon Base Z chapter 1 is my entry. It is in a lot rougher state than I would hope but is a fully playable game. As usual, here is my postmortem for the challenge.
What went right
I quickly came up with a story for the game but almost immediately realized that the story was way too ambitious for a week. This gave me two options: break up the story into chapters and just focus on getting the first chapter done for the challenge or re-work the story so it can fit. As much as I wanted a complete stand-alone game for the challenge, going with the chapter route would not only allow me to finish a playable level, but would give me months of extra time to properly create the game I jotted down. Seeing how I barely managed to get a single chapter finished, this clearly was the correct choice.
What went both right and wrong
As people who have been following this blog already know, I am getting heavy into using Dart as my web programming language. The decision to use Dart was actually a good one as I find myself far more productive using Dart than JavaScript. The plan to port my earlier 7DFPS engine to Dart, however, took far longer than I had anticipated. What is intersting, is that some of the bugs I was looking into in CQFPS were clearly marked as errors or warnings once the code was ported over. I find I am really enjoying Dart as a language, even with its idiosyncrasies and really hope that the language does take off.
What went wrong
I was going to get help with the artwork for the game. Sadly other things happened making it impossible for my artist to contribute directly to this game. Instead I had to cut-and-paste existing artwork and create new artwork. I also did not have the time to experiment with HTML5 sound, which is something I really need to do.
Conclusion
Overall not as good of a showing as I would like, but the game is far from finished. As I finish off the remaining 3 chapters I do hope that the resulting game will be much better than this first chapter indicates. My plans are to release each chapter as a beta each independently playable. Once all the chapters are out, I will do a final reworking of all the levels and combine it into a single game. I have no timeframe for doing this but do hope that it is sooner rather than later.
Showing posts with label 7DFPS. Show all posts
Showing posts with label 7DFPS. Show all posts
Friday, August 23, 2013
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