Animate, as
mentioned earlier, is a vector based drawing and animation tool. All drawing in
Animate is built around shapes. Shapes are made up of a series of connected
lines and curves. You create the shapes by using basic building blocks such as
lines, rectangles and ovals. You also have text, which can be treated as text
or converted into a shape so that you can modify the shape. By breaking apart
text twice you are given the vector shape of each character and can then use
the arrow manipulation tools to alter the letters which can be great for
creating title text quickly.
Shapes can
have an outline and a fill, or can be just one of the two. The outline has a
color, a thickness, and a pattern associated with it. One of the most unique
thicknesses is the hairline. This is a special thickness as it will always be
drawn as thinly as possible.
The fill of
a shape can be a solid color, a gradient, or a bitmap fill. Gradients are a
series of colors that gradually change from one color to the next color in the
series. You may have as many colors in a series as you desire and can vary
where in the gradient range the colors will change. Gradients can be linear or
radial and the orientation, scale, and center spot can be adjusted. A bitmap
fill is a bitmap image that is used to fill the shape. Bitmap fills are tiled,
though you can adjust the orientation, scale, skew, and center spot.
For more
complex shapes you can use a pencil tool. The pencil tool takes whatever shape
you draw and turns it into a series of lines and curves. You can control how
close to what you draw the pencil will be, with the more accurate the representation,
the more anchor points in the object. The pencil tool is supposed to be
intelligent, so it will try to figure out the shape you are drawing picking the
most appropriate approximation it can come up with. The pen tool is just like
the pencil tool except instead of lines it deals with fills.
The
fountain pen tool lets you build a spline shape. The mathematics and techniques
behind splines are interesting but way beyond this book so I will try to
explain in simplified terms. A shape is made up of several points that define
the basic shape. These points are connected via lines which can each be edited
separately. For shapes made of straight lines this is fine, but for curved
shapes, splines are used. Each line has additional points (weights) that
control how much the line curves between two points. Curves can be controlled
by adjusting the weight points for that line segment. You can adjust these
points by using the sub-selection tool which looks like a white pointer. While editing a shape this way can be painful,
it gives you extreme control of the resulting shape.
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