The first
exposure I had to Flash was when I encountered some FutureSplash animations in
the mid-nineties. This was interesting technology at the time as back then most
people were using telephone lines and modems to get internet pages so having
streaming animated video was simply mind boggling. Back in those days,
streaming video was small thumbnails and generally didn’t work well. In “The Road to Animate” we will look at this
history as well as my personal history with the technology.
One of the biggest
draws of using Flash, now Animate, was animation. Before you can animate
something, however, you first need to draw it. “Drawing Things Out” covers the
basics of the drawing functionality that comes with Animate. “Symbolizing
things” explores Animates’ symbol and library which is vital to making objects
move. “The Key to Animation” explores Animates’ keyframe animation system which
really is the reason that you would want to use Animate over writing an HTML5
game purely in JavaScript, even when using a library such as Create.js.
We conclude
this chapter with “Script Soup” which takes a look at how scripting is involved
in the game making process. This is a rough exposure to ECMAScript,
ActionScrpt, and JavaScript with a general overview of the Create.js library.
Personal
notes
After
finishing my Bachelor degree and looking back at my site I realized that there
was a lot on my site worth saving. I was not sure what route to take but
essentially knew that I had to at least attempt to salvage some of the games.
Finding my old book on Flash and deciding to undertake this book project, which
is now a two-book project and I suspect additional volumes may be added in the
future (possibly for StageGL, Kotlin, and Web Assembly). The reason I decided
to break the book into two separate books was simply that after playing around
with Adobe Animate CC, I was disappointed with what the tool has to offer and
found that most of my work was being done editing Create.js code. You do not
need an expensive tool to do that which is why I broke this book in half. With
that said, most of the material in this book is still applicable to people who
want to go the pure Create.js route so if you have no plans on getting Adobe
Animate CC, you can still benefit from reading this (especially now that it is
being freely posted on my Blog).
No comments:
Post a Comment