Shortly after that is the Game in Ten Days #30. This is a longer duration challenge which actually puts me at a huge disadvantage. Clearling out a weekend is something that is easily done. 10 days, not so much. People who have 10 solid days to work on a project will clearly be able to do better than 10 part-time days so winning the prize is probably not remotely likely. Still, if the theme is interesting then it may be worth losing my weekends and evenings. Besides, I really should start trying to take advantage of Kongregate which is something I have never done.
After that challenge is another week-long one. As there is no prize other than a completed game there is no real disadvantage to working on it in my spare time. That said, my plans for this are not to create a new game but to create a JavaScript sequel to a Java game that I created. As a lot of the game logic exists, this should be fairly quick to implement, and I really do want to start porting all of my older Java games to HTML5 especially since there seem to be a lot of vulnerabilities with Java lately.
As I created a twitter account for the One Game a Month challenge, I will post frequent progress updates to my twitter feed, not that anybody actually cares. Still, I figure there may be somebody who does decided to follow me on twitter and if not I will have a record of my work for my personal use if I get around to writing postmortems on any of these challenges.