Sorry for the delay in posting this. Yesterday the deadly version of Dungeon Romp 3D was posted. This is actually built on top of 1.0.1 of the Dungeon Romp game as during the testing of the game I uncovered a bug that was not reported to me. When you die on a dungeon level that is different from the level that the last marker is on then the level being rendered is different from the level the player is on. While this could have been fixed with a single line of code, the single line fix resulted in the animation of returning to the marker being lost. This was fixed with only a few lines of code where the player is transported to the proper level but at the same x,y coordinates and then the animation effect is applied.
As for what I am going to be releasing next week, I can't really say. I am hoping to have a 3-part Halloween game and hope to have the first part released next week. Depending on how far along in development I get over this weekend, that may not be possible. If development on my Halloween game is not far enough along to release the first part, then I will probably release Making One of those Weeks episode 35.
Friday, September 25, 2009
Thursday, September 17, 2009
Dungeon Romp 3D 1.0
Dungeon Romp 3d is now released. I discovered that the sound problem was a hardware issue. Normally a programmer should assume any problems are a result of their code because it almost always is. While I waisted time trying to figure out a bug that wasn't really a bug, the other 99% of the time it would have been my code so I don't feel too bad. The deadly edition will be released next week, and I will probably release the 3D version of the Christmas edition in December.
Thursday, September 10, 2009
You can't get more open than space but watch out for the BSoDs
It has been quite a while since I last posted. I meant to post last week when Crystal Skull was released on Blazing Games, but I forgot. If you missed the release, you can get to it through the archive page or by going to http://blazinggames.com/table/dozenDays/words/crystalSkull.php to see the game. I am going to be updating Blazing Games weekly again, using open source releases and articles as filler, though will be releasing my One of those Weeks source/articles at least once a month even if I have better material ready to post. The open source release of episode 35, where you get to fight BSoDs in space, is the release for this week.
Next week I hope to have the final build of Dungeon Romp 3D. A bunch of new features have been added, though the sound effects don't quite seem to be working right. If I can find the problem there, it will be my next release. As I have talked about before, multiple releases of games, adding features with each new release, is something that I plan on doing. If there is a particular game on Blazing Games that you would like to see overhauled, feel free to let me know and I will consider it.
Next week I hope to have the final build of Dungeon Romp 3D. A bunch of new features have been added, though the sound effects don't quite seem to be working right. If I can find the problem there, it will be my next release. As I have talked about before, multiple releases of games, adding features with each new release, is something that I plan on doing. If there is a particular game on Blazing Games that you would like to see overhauled, feel free to let me know and I will consider it.
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