I just posted the source code for Ultimate Retro Project episode 58: Modern Adventure to the repository. Those of you who want to play it early and who know how to download from a repository and compile the java source code can play it early now if you wish. Those who don't want to be bothered can just wait until it is posted on Friday (late Thursday evening in B.C.). While this is probably cutting it a bit close, the game was in a playable state last weekend so today's work was simply finishing touches, bug fixing, and fine tuning. That said, there was a lot more I would have loved to do with the game had I more time to work on it. I suppose the reality is that there will always be more that can be done so having hard release dates does make sense. The question is how often should those be. More hours per game with fewer releases? I'll be making that decision in a little over a week when I officially close the poll on the Blazing Games site.
I do want to release a hint guide for modern adventure on this blog even though I don't really think the game is that difficult. I don't think next week is the right time to do so, but do watch for that shortly after the game is released. I haven't decided if I will create a good map for the walkthrough or just scan in my hand-made map. Perhaps the hand made map would give some insight to the design process, but if not it would be much faster to just scan that in. Besides, that sounds like a good excuse.
Now all the games in the Ultimate Retro Project have been completed so technically the series is done. I do still plan on doing a 3D version of Dungeon Romp so look for that next year.