Thursday, November 26, 2009

Wasn't Halloween a month ago?

Vampire Attack release 1.01 was posted with a strategy guide. The big feature that was added was a scoring system. I was also going to add more sound effects, but figured that there are some sounds that are going to have to be changed when I release the game as open source next year so I will just wait for the open source version to add more sound.

Thursday, November 19, 2009

Santa vs the Evil Gnomes alpha release

While I really don't like releasing Alpha versions of my software, I think the game is far enough along to give the players a sneak preview of my Christmas game. The new RPG core that the game is going to use is not yet finished so the game is currently using my CQ4 core. The rendering engine is my Dungeon Romp 3D raycaster with some modifications. The Beta version will be released next month, and before Christmas the final version will be released. I am also going to be releasing the 3D version of the Christmas edition of Dungeon Romp so next month will be fun for people who like short RPGs.

Thursday, November 12, 2009

.8 Unlimited Spikes

My Thirteen Spikes Unlimited (TSU) game has reached the age of 0.8 which means that it is getting close to be complete. This release adds a construction set. Any levels you create in the construction set are saved using "Flash Cookies" but I haven't figured out a way of transferring the levels. I am honestly thinking that the only way sharable levels will be doable will be to create an air version of TSU. Version 1.0 will allow selectable skins, have multiple campaigns that the player can choose from, and the high score will be campaign dependent. If anybody has other ideas for features, email me and I will consider them.

In other news, Google has released their Go programming language. It is still in very early stages but seems interesting. Of course, there is an obscure programming language named Go already, so the name may be temporary. Go2 is not likely as the goto statement is considered to be evil by language purists as programs that make extensive use of that statement are messy and resulted in the term spaghetti code.

Thursday, November 5, 2009

Making One of those Weeks Chapter 36

Chapter 36 of Making One of those Weeks has been posted. For people who are interested in developing games, it has been fairly interesting as of late. First, the Unity engine (http://unity3d.com/company/news/unity2.6-press.html)has been released for free for independent development. Now the Unreal engine (http://www.udk.com/) has been released for free software. Sadly the UDK is Windows only and crashed when I ran it under parallels. Still, this has me again thinking of developing using a real game engine.