This can be represented by a fairly simple data structure:
0..1 Pointer to label for the question string
2..3 Pointer to question string
4..5 Pointer to first (0) answer
6..7 Pointer to second (1) answer
8..9 Pointer to third (2) answer
10..11 Pointer to fourth (3) answer
12..13 Pointer to explanation
14..15 Correct answer number
.dw q1_label, q1_question
.dw q1_answer0, q1_answer1, q1_answer2, q1_answer3
.dw q1_explanation, 2
; additional question info structures follow this...
; then we have the actual string data
q1_label: .db "One",0
q1_question: .db "The original Japanese version "
.db "of the NES was called?",0
q1_answer0: .db "Nintendo Entertainment System",0
q1_answer1: .db "Adam",0
q1_answer2: .db "Nintendo Family Computer",0
q1_answer3: .db "Nintendo Advanced Video System",0
q1_explanation: .db "The Nintendo Family Computer "
.db "became better known by the short"
.db "name: Famicom.",0
The game itself consists of three separate screens. The title screen and results screen are simple text displays with nothing special about them. The main game screen is fairly simple as well but has three separate phases of operation. The first phase displays the question and answers. The second phase has the user moving a pointer between the four different answers and determining which answer the user has selected. The final phase is determining the results of the user selection and displaying them as well as the explanation. Development starts with getting the game screen to work. Once it is working the game can be completed by adding the title and results screens. That is what we will be focusing on after next month's postmortem.