The Blazing Games site has been updated and the schedule for the month has now officially been posted. The first game to be posted this month is actually two. Episodes 5 and 6 of the Dozen Days of Dice are being released as open source. More importantly, all future episodes, which will return to a monthly release schedule, will be open source from the outset. The games will be shifting from being developed in Flash CS3 to being developed in Flex and being compilable with the freely available Flex3SDK. The reason for this shift is the simple reasons that a free tool (that is also open source) is available to everyone who wants to use it while Flash CS3+ is an expensive package that not everyone can afford. In addition, Flex is entirely text based which is much nicer to work with for open source projects.
The second week of the month is the release of Thirteen Spikes Unlimited. This game is also going to be released as open source from the onset. It is also going to be developed over more than one release. In fact, the version being released is the 0.2.0 release, and simply consists of the playable unlimited mode of the game. Future releases will add skinable graphics, campaigns, and a construction set. In case you didn't guess, all the future releases have a Friday the 13th release date.
The third game for June is episode 39 of One of those Weeks. It is my last Flash CS3 project, with all my future projects being developed in Flex using Flash for asset and animation.
The final game for June is the classic version of Monster Hunt. It is part of my Ultimate Retro project which is my last Java project. That being said, JavaFX is suppose to be released this fall so it is always possible that I will choose Java for some future projects. CQ Fans should note that CQ5, as it currently stands, is being developed in Flex but that is all I will say about it until this fall.