Thursday, September 10, 2009

You can't get more open than space but watch out for the BSoDs

It has been quite a while since I last posted. I meant to post last week when Crystal Skull was released on Blazing Games, but I forgot. If you missed the release, you can get to it through the archive page or by going to http://blazinggames.com/table/dozenDays/words/crystalSkull.php to see the game. I am going to be updating Blazing Games weekly again, using open source releases and articles as filler, though will be releasing my One of those Weeks source/articles at least once a month even if I have better material ready to post. The open source release of episode 35, where you get to fight BSoDs in space, is the release for this week.

Next week I hope to have the final build of Dungeon Romp 3D. A bunch of new features have been added, though the sound effects don't quite seem to be working right. If I can find the problem there, it will be my next release. As I have talked about before, multiple releases of games, adding features with each new release, is something that I plan on doing. If there is a particular game on Blazing Games that you would like to see overhauled, feel free to let me know and I will consider it.

Thursday, August 6, 2009

Trivia Bomb Sneak Preview

Over the long weekend (in Canada, at least) I managed to finish my Trivia Bomb game so today I posted a sneak preview at http://blazinggames.com/table/dozenDays/words/triviaBomb.php so readers can see the game early. It took me longer to finish this game than I anticipated with a final time of almost 20 hours. I actually like the game so may do additional episodes in the future, possibly adding more features.

In Android news, my entry is in a releasable state though I may add more game play modes before the deadline. I have some really neat ideas fore some of the game modes but finding the time to implement them is the key factor. For my first Android project I think it turned out good but prize winning is unlikely.

Thursday, July 23, 2009

Crossword officially released

I have released the final version of crossword. The game is very flexible so I may create additional puzzles once I return to a weekly release schedule in September. The next episode of Dozen Days of Words is going to be a trivia game with a game-show like theme to it.

Thursday, July 16, 2009

Crossword sneak preview posted

While I still have some fine tuning to do, the hint mode is not using the correct colors yet, and the final data for the game are not ready yet, a sneak preview of my crossword game is located at http://blazinggames.com/table/dozenDays/words/crossword.php for those of you who want to see it early. By the end of tonight (or this weekend if more than 12 hours of development time is needed) the final version that will appear next week will be ready.

My Android development is proving to be quite interesting and I have learned quite a bit about the Android operating system. While I doubt that my game has any chance of placing in the Google contest, I plan on entering it anyway if it is finished in time. I plan on also releasing the game on my site once the contest is over as well as porting the game to Flash for my website.

Thursday, July 2, 2009

Dungeon Romp 3D beta released.

Work on my Android game is going well so I am continuing my 3 week site updates until after the Google Android Contest deadline at which point I will go back to either a fortnight release schedule or a weekly schedule with open source releases and articles being releases on odd weeks. Still, today is the beta version of Dungeon Romp 3D, which is a 3D version of Ultimate Retro Project episode 60. There are a few additional features that I am thinking about adding so there will probably be another release of the game.

Thursday, June 11, 2009

Word Slide Official

The Word Slide game has now officially been posted. Bigger news, at least for those of you who are interested in RPGs, is the next game that will be posted July 3rd. My Dungeon Romp game is going from 2D to 3D. Of course, it is just a beta but I think it is fairly stable. I am sure a lot of you noticed that again I am going 3 weeks between releases, but this time it is Google's fault :-). Their second android application contest is starting and I am considering entering something into the contest so want to actually have some time to properly develop my android game. Sadly, their rules forbid releasing the applications that are being entered into the contest until after the contest is over so my game will not be released until after the contest is over if I actually finish it and enter it into the contest. I know my chance of winning anything is very low, but I think it may still be worthwhile to enter.

Sunday, June 7, 2009

The Final Fantasy IV after-effect

I probably should have posted the sneak preview to Dozen Days of Words episode 6 on Thursday, but I was busy playing Final Fantasy IV: The After Years on my Wii. While I would not call myself a big Final Fantasy fan, the game has been eating up my evenings. Now that I have finished the main quest and the first optional quest, I am finished until the next downloadable chapter is released. So I have gotten around to posting a sneak preview of Word Slide which is located at http://blazinggames.com/table/dozenDays/words/wordSlide.php . This game will not have an offical link to it until friday, but if you cut and paste the above URL into your browser address bar then you can play the game early.

Now, back to Final Fantasy and my thoughts. The biggest problem I have with console role-playing games is that there are way too many encounters. In fact, saying that there is way to many encounters is probably a gross understatement. The game is episodal which is kind of a neat idea as instead of paying for the whole game, you only pay for the episodes that you want to play through so if you can't stand a particular character then you can skip their story. Of course, each of the chapters is a separate purchase though 300 points is relatively cheap. Because the game is episodal, most of the chapters are not initially available though will be released over the summer. This is kind of annoying as I have to wait until more chapters are released before continuing the game but is also kind of good as I would still be playing the game if all the chapters were available right now. Spreading the game out over a few months will keep the gameplay more interesting as you probably won't get sick of the game before you finish a chapter or two but would if you played through 8 chapters at once.