As Flash is dying or dead (depending on when you read this), games created for it need to be ported to another language so I decided that it would be a good idea to revisit the 10 games that made up the book and port them to HTML5. Five of them (NIM, Nightmare Maze, Video Poker, Pent Up Anger, and String Along) were ported taking advantage of Animate CC to port them to HTML5. The other five games in the book will be covered in a second book HTML5 Games using Create.js which can be developed without purchasing any additional tools for your computer. This book will cover Bomb-NIM, Cribbage Square, 3D Tic-Tac-Toe, Lights Out, and “Dragon and the Sword”.
Chapter 1: Introduction – An overview of the book, and what you are reading right now. I am skipping a bunch of less-revevant sections of this chapter.
Chapter 6: Nightmare Maze – The game that became the first episode of my 46 part One of those Weeks game is created as we look at adventure games.
Chapter 7: Card Classes – Creating code to be shared between multiple games is a common activity so this will be demonstrated by creating a card class.
Chapter 8: Video Poker – The Card class that was created in the previous chapter is used to create a virtual Video Poker machine.
Chapter 9: Pent Up Anger – Making base game of Pent Up Anger
Chapter 10: Pent Up AI – How to create artificial players for a game is demonstrated by adding computer opponents to the Pent Up Anger game.
Chapter 11 String Along – Arcade games are demonstrated using a variant of the classic snake game.
Chapter 12: Conclusion – A summary of what was covered and a look at the second book in this series.